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September 24, 2016 at 1:53 am (CST)

I finally got around to releasing version 4.2 of Noesis. It features a new architecture/platform-agnostic disassembler and debugger, an assortment of new rendering features (including a PBR shading model), and a lot of other random fixes and additions.
I've been sitting on this build for over half a year, so it's worth going over some of the stuff added in this and other semi-recent builds. The things I throw into Noesis don't tend to get any exposure or explanation when they're added, because most of it is done on a whim or to meet a need for something else I happen to be working on. So
let's have a little fun. I think you're really going to like what I have in store for you today, as we beat the physically-based devil out of Noesis together.
Read more...August 18, 2015 at 2:03 pm (CST)
Telefragged (more recently known as AtomicGamer) has shut down. It housed a lot of my old stuff, like Quake mods, Half-Life mods, and the full Avalanche site. Those things are still available here in the file list under
Resources, but you'll have to sift through and find the appropriate downloads by filename.
Marv (who hosted and maintained Telefragged in his own time for 17 years) was good enough to send me a full archive of my old site, along with an archive of The Lab Report, a Scientist Hunt fan site run by an upstanding gentleman named TriNitro. So if you're looking for anything that vanished, it's probably up here somewhere already or I've got it in an archive.
May 3, 2015 at 2:35 pm (CST)

Quake for the Sega Saturn is an interesting port. Actually, rather than really being a port at all, it's Quake completely reconstructed in the SlaveDriver engine, which is the engine also used by Lobotomy Software's console ports of PowerSlave and Duke Nukem 3D.
A few people have expressed interest in being able to recover and/or port the levels from this version of the game, so it's been sitting around on my list of games to take a look at for quite a few years now. I finally got around to taking a look at the LEV files a few weekends ago on a whim, and after a couple more weekends of chipping away at it, it's at a point where it's ready to be included in a Noesis release.
Support in Noesis is nice on its own and can facilitate porting the maps over to other engines (with a good bit of manual effort), but I also want to share all of my findings so far, mostly for the sake of posterity.
Read more...November 17, 2013 at 11:59 pm (CST)

A lot of things have happened since I updated the actual web site here. I moved, got a new job, got married, and worked on a lot of things. I've worked on a couple of titles on the 3DS and Vita now too.
I've been wanting to work on a lot of projects in my personal time lately, but I can't seem to pull myself away from Noesis for more than a few weeks at a time. So that's what I've spent most of my spare time and energy on over the last year and a half. I've really been wanting to move over to working on a Jedi Knight 2/Jedi Academy codebase, though, and am hoping to finally get started on that soon.
Read more...March 29, 2012 at 6:45 am (CST)

It's been a while. I've been through a couple of contract projects, worked for Sony for a bit, did a bunch of stuff to Noesis, and now I'm on another contract project. I think that pretty much sums up the last 9 months.
My current project is rather cool in concept, but I can't talk about it yet. In fact, I can't go into detail about any of the professional work I've done recently. Everyone loves NDA's. That aside, however, I figured it might still be fun to go through and highlight some of the more noteworthy changes/additions that have been made to Noesis since my last update here.
Read more...June 4, 2011 at 7:42 pm (CST)

The Duke Nukem Forever demo is out. I can't even convey how surreal it is to me to be typing those words. But anyway, I've been poking around the demo for the last couple of days, and a
new version of Noesis is up now that supports extracting 5 different variants of its included .dat packages.
The picture is of the world's first (well, probably) right and proper DNF content mod, with Duke sporting his brand new Takei Pride tanktop. Noesis spits out all of the info you need to re-inject textures while it's extracting them, and I've already got a fully functional repacker that I intend to release sometime relatively soon. I've also finished hammering out the model format now, and Noesis v3.27 and later can view/export them.




The process of exporting the models is pretty simple, but requires a few steps. Here's a step by step of what you need to do.
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