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August 8, 2009 at 12:24 am (CST)
AVALANCHE v0.6 is now available
here, and the accompanying SDK is available
here. This may be the final version of AVALANCHE.
Additionally, a new version of mesh2rdm, v2.3, is available
here. This version contains added support for Quake 1 and Half-Life BSP's, and COLLADA (.dae files). A generic preview mode has also been added, so every format supported by mesh2rdm can be previewed instead of just a select few.
Read more...July 8, 2009 at 9:06 am (CST)
I got my hands on a copy of this month's issue (#65) of Retro Gamer, which has a little write-up on AVALANCHE! I'd venture a guess that this is where that mysterious "popularity boost" recently came from. I snapped a shot of the full page.

The caption, on the rather flattering screenshot, reads "Avalanche: If a new Final Fantasy VII was released today, chances are it might look a little like this." Nice.
June 28, 2009 at 8:22 am (CST)
There are a few subjects to cover in this update. AVALANCHE status will be the first order of business.
AVALANCHE has been getting more popular lately. I'm not really sure why, or how, but there have been a number of comments to the effect of "dude don't release this til its done!!!" and "what else are you going to add in the next version?". To clarify, AVALANCHE has been out for over a year, and it's more or less done in my eyes. There was a bug in v0.5 that completely broke the decals, so I'm going to fix that eventually. But, otherwise, it's done.
Read more...June 2, 2009 at 7:21 pm (CST)

It's been said by many, and said many times, that the videogame industry is very consumption-based. My friend Mr. Queener is a fan of this notion, as are many others. An e-mail from koral, who has become somewhat of an e-mail penpal in the exchange of random thoughts on games and programming, sparked some thoughts on this topic today.
This article is going to take a look at why the videogame industry is more consumption-based than other entertainment industries, and how that industry failing is, in part, due to our standards for videogame critics. It's something you really have to evaluate as a large chain of cause and effect to fully appreciate.
Read more...May 29, 2009 at 6:34 pm (CST)

I'm going to give you the choice...I never had. Well, not really, I had a choice. I just didn't know any better. Apple engineers are kind of like vampires, except they aren't cool, and they don't suck blood. They just argue with you a lot. Which I suppose is kind of like sucking your blood, in a fork on the chalkboard sort of way.
I've been diving down into the guts of the iPhone hardware lately, in really milking as much as humanly possible out of the thing for the upcoming line of products I'm planning to ship out. This has been an interesting experience, not because the platform is particularly complex, but because there is really no good documentation on the guts of the thing.
Read more...April 27, 2009 at 2:35 am (CST)

I've constructed a "proper" installer for AVALANCHE, and made a DVD case image as a little bonus. You can get the full AVALANCHE v0.5 installer distribution
here, and the CD package with autorun.inf and case images is
here.
There is no actual game/content update, so you don't need to re-download/upgrade if you have already downloaded v0.5. However, I did also update the documentation a little bit (to be more descriptive about menu keyboard controls). The installer also includes some notes pertaining to controls and such, to make that aspect of the game a little bit more user-friendly. Although, it is still fully meant to be played with a 360 gamepad.
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