Displaying entries for tag: ModdingFebruary 24, 2009 at 12:27 am (CST)
I recently got into a conversation with a bunch of people in
#qc, an old IRC channel rooted with Bot Epidemic/Inside3D (Quake-centric communities) users, about mods in games today.
This seems like something that's pretty worth talking about. We really don't have much of a mod community today. Everything is very disjointed. Back in the Quake days, we had central hubs for everything. ftp.cdrom.com, stomped.com, and now-sold-out gaming news site Shacknews.com was even rooted in the Quake community, as "sCary's shuga shack". All of these closely-knit community hubs basically ensured that if one person knew about your mod, so did everyone else.
That is a big problem today. Even when people make mods, no one else knows they're out there. ModDB is incredibly disjointed in and of itself, and mods that do not resemble real AAA commercial titles from full teams get little to no attention, as they do not have a parent news feed to rely on for publicity. Which leads me to the next issue; production value requirements.
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