Xbox-related projects and software.
Last updated:
February 20, 2009 at 6:21 pm (CST)
A port of GLTriad. I ended up leaving all the OpenGL rendering code intact, and writing "wrapper" code to emulate all the OpenGL functionality I used in Direct3D. I attempted to do the same with the network code, which works on a LAN, but over the net there are problems. This is due to some bugs in the old socket code that I never went back and fixed. It was an interesting experiment.
Requirements: Xbox Development Tools