#version 430

#define BLUR_H

#include "blur_common.h"

layout(binding = 0) uniform sampler2D sTex;

layout(location = 0) in vec2 ilUV;

layout(location = 0) out vec4 outColor0;

void main()
{
	outColor0 = blur_taps(sTex, ilUV);
}
