AVALANCHE Status Update


YunaOn the AVALANCHE page, I mentioned I was hoping to have a release out by early to mid February. Obviously, that hasn't happened. I'm still occupied by my professional/commercial work, and am having to chip away at it in the off hours whenever I can.

However, I have got some more nice features done and ready for when I do the release, and I'll be starting on the new rigid body/ragdoll physics systems pretty soon. I've done more work on ambient lighting and shadows as well, and have cascaded shadowmaps up and running. They aren't actually used in the game anywhere, but theoretically would be excellent for providing dynamic modulated shadows in large outdoor settings in combination with lightmaps.

Additionally, some dude made an AVALANCHE game guide and posted it on the AVALANCHE forums. He was pretty detailed there, and it was nice to see someone go through the effort of making a guide.

I don't have any real estimates for the v0.5 at the moment. All of my predictions so far have been wrong, so it's pretty reasonable to expect that trend to continue. I'm still hoping to be able to get back to it in April, but we'll see.
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#3
IP: 173.65.187.27

The Ghost of Christmas Past 3K9

March 27, 2009 at 12:54 am (CST)
I am the ghost of Christmas past. I deem this technology future-worthy, continue progress.
+4
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#2
IP: 79.80.30.35

richard

March 25, 2009 at 5:20 pm (CST)
i'm french (sorry for my bad english).
This game is the best fan game I ever seen.
I can't wait the next release.
Good work...
+16
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#1
IP: 86.22.149.128

Jebus

March 19, 2009 at 12:21 am (CST)
hey good work man i hope you finish this soon, the game rules!
+12
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