Independently developed technology.
Last updated:
May 14, 2010 at 6:12 pm (CST)
Previews and converts a variety of formats to the RDM/RDA formats (used in AVALANCHE, Dixerius, and Quake Royale), as well as other optional output formats. Formats supported for input include .3ds, .ase, WaveFront .obj, .proc, .md5mesh, .md5anim, .lzs (FF7), .raw (various), .bin (various), .gmo, .bsp (Quake 3, Jedi Academy, Quake, and Half-Life), .glm (GHOUL2), .gla (GHOUL2), .smd (Valve's pre-processed model/animation format), and .dae (COLLADA).


Requirements: Windows PC
Last updated:
December 27, 2009 at 8:30 pm (CST)
Scarlet is a resource viewer for the Windows/PC version of Silent Hill: Homecoming. It can play sounds, view models, view textures, and do lots of other things. It also exports sounds, models, textures, and other formats to universal media formats (such as .ogg, WaveFront .obj, and .dds).


Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 5:12 pm (CST)
MFC-OpenGL application used to generate a terrain mesh from a heightmap with numerous options. Can export heightmaps to 3DS format.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 4:51 pm (CST)
Finds the first video input device on your computer, converts the feed to heightmap data and textures it over a tessellated mesh. Not very customizable because I was lazy, just kind of a novelty thing. Use the arrow keys, a/z, and d/c to move and turn. Also, this probably does not work at all with non-GeForce cards.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 4:37 pm (CST)
Prototyping an idea I thought of to allow an OpenGL application to render dynamically while being totally transparent over any other window. Apparently, it worked, and quite well at that. I use some nVidia specific extensions, so unless ATi has implemented proper support for them using the same extension names and defines then it will probably only work on GeForces.
Requirements: Windows PC with OpenGL