All projects.
Last updated:
February 20, 2009 at 7:38 pm (CST)
Winamp vis plugin, featuring Kyo.
Requirements: Winamp 5.x and OpenGL capability
Last updated:
February 20, 2009 at 7:38 pm (CST)
Winamp vis plugin, featuring hide.
Requirements: Winamp 5.x and OpenGL capability
Last updated:
February 20, 2009 at 7:37 pm (CST)
Winamp vis plugin, featuring various per pixel lighting and view modulation effects.
Requirements: Winamp 5.x and a FP1.0-capable GPU
Last updated:
February 20, 2009 at 7:35 pm (CST)
Winamp vis plugin, featuring cactuars.
Requirements: Winamp 5.x and OpenGL capability
Last updated:
February 20, 2009 at 7:34 pm (CST)
Uses a live video feed from a video input device connected to your PC. Allows you to select the device and set properties from the plugin config. The best feature here, though, is the fragment/vertex program support (on cards where it's available). You can write your own or choose from some of the programs I've included, and the live cam feed will be manipulated by the programs based on the music input. Numerous values such as beat factor and chaos factors are stored in arb program environment values so that you can come up with all sorts of effects without the need to modify the plugin itself.
Requirements: Winamp 5.x and OpenGL capability
Last updated:
February 20, 2009 at 7:32 pm (CST)
Weird looking thing I came up with while fiddling around with postprocessing effects.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:30 pm (CST)
OpenGL screensaver with matrixy scrolling stuff.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:28 pm (CST)
OpenGL screensaver that uses the first video input device detected on the system as a texture source. Very primitive as far as customization goes. Just a 5-minute modification to SH3SS pretty much. May not work on non-GeForce cards, and DirectShow implementation is probably problematic.
Requirements: Windows PC with OpenGL
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