All projects.
Last updated:
February 20, 2009 at 7:59 pm (CST)
OpenGL Triple Triad, which uses the original Final Fantasy VIII PSX game assets to run straight off the CD (meaning the distribution is entirely legal and includes no assets at all). Supports online play against others via TCP/IP. All the rules from Triple Triad are there and you can toggle them on and off as you please before you start a game (the host decides the rules for multiplayer). As of Revision 5, it should even work with all other versions of FF8 as opposed to just the North American version, as advanced CRC checking functionality has been added for the case that the normal offsets do not point to valid graphics data.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 7:58 pm (CST)
Hexen ported to the DS. Current version is 0.2, released 2006-03-04. Features sound and touchscreen support among other things. Source code is included.


Requirements: Homebrew-capable Nintendo DS
Last updated:
February 20, 2009 at 7:57 pm (CST)
My port of Hydroball to Jedi Academy. Fixed all known bugs in Hydroball for JK2, and added a few new things.
Requirements: Jedi Academy
Last updated:
February 20, 2009 at 7:57 pm (CST)
Underwater sports mod that pits 2 teams against one another. Greatly inspired by the Blitzball concept. This mod had a reasonably sized following for a while in the JK2 community. It was pretty awesome for a less-than-1-week project.
Requirements: Jedi Knight II
Last updated:
February 20, 2009 at 7:57 pm (CST)
One of my more popular projects. This is still regarded as one of the best Half-Life bots around (its downside being that it does not work with mods).
Requirements: Half-Life
Last updated:
February 20, 2009 at 7:56 pm (CST)
A mod with numerous gametypes that focus mainly on the death of Half-Life scientists.
Requirements: Half-Life
Last updated:
February 20, 2009 at 7:55 pm (CST)
A DS port of
Nester. Current version is 0.3, released 2006-11-23. New version features improved compatibility and speed. Source code is included.
Requirements: Homebrew-capable Nintendo DS
Last updated:
February 20, 2009 at 7:42 pm (CST)
Breakout-type game with 10 levels and varying speed/difficulty. I added a few twists like powerups and the ability to rotate your paddle with the GBA's shoulder buttons to give you more control over the direction of the ball. Makes use of various sound aspects in the GBA, SRAM, and a bunch of other stuff. This was basically just a quick production to give my basic 2D engine foundation a test.
Requirements: Homebrew-capable Gameboy Advance
Pages:
Previous ... 1 [2] 3 4 5 6 7 8 9 10 11 12 ... Next