All projects.
Last updated:
February 20, 2009 at 5:45 pm (CST)
An unfinished generic Quake bot. I actually designed this mainly for the mod Slide, which it does work quite nicely with. I recall RiEvEr made some other bot based off of this, but I can't remember what it was.
Requirements: Quake
Last updated:
February 20, 2009 at 5:43 pm (CST)
A generic QuakeWorld but that runs inside the server, and so works with any QW mod.
Requirements: Quake
Last updated:
February 20, 2009 at 5:43 pm (CST)
This was a semi-popular QuakeWorld mod that put two teams against each other and forced them to try to move a dismembered head to the other team's goal. A lot of interesting and unique level designs, and a no-gravity level where players move around by momentum from their weapons.
Requirements: Quake
Last updated:
February 20, 2009 at 5:31 pm (CST)
I was unhappy with the state of saber combat in Jedi Knight II multiplayer after release, so I made an unofficial mod with a bunch of tweaks, and this is it. I honestly don't remember what is actually changed in here anymore.
Requirements: Jedi Knight II
Last updated:
February 20, 2009 at 5:22 pm (CST)
A mod with tons of custom weapons, new gore stuff, ninja replacements for force powers, and other random things. This was completely a for-fun project and it turned out quite nicely.
Requirements: Jedi Academy
Last updated:
February 20, 2009 at 5:19 pm (CST)
Windows MFC adaption of the old QuakeWorld "priority" program that allows you to force a dedicated server to run as a high priority task (even on non-nt machines), works with HL, QW, etc.
Requirements: Windows PC
Last updated:
February 20, 2009 at 5:12 pm (CST)
MFC-OpenGL application used to generate a terrain mesh from a heightmap with numerous options. Can export heightmaps to 3DS format.
Requirements: Windows PC with OpenGL
Last updated:
February 20, 2009 at 4:51 pm (CST)
Finds the first video input device on your computer, converts the feed to heightmap data and textures it over a tessellated mesh. Not very customizable because I was lazy, just kind of a novelty thing. Use the arrow keys, a/z, and d/c to move and turn. Also, this probably does not work at all with non-GeForce cards.
Requirements: Windows PC with OpenGL
Pages:
Previous ... 1 2 3 4 5 6 7 8 9 10 [11] 12 ... Next