All projects.
Last updated:
February 20, 2009 at 6:00 pm (CST)
This was my first real DirectDraw game. It's simple and cheesy, you basically use hatchets and try to hack at bears with them to earn points before you die. Creating custom levels is easy, and it supports multiplayer via TCP/IP (so you can hack at your friends with hatchets).
Requirements: Windows PC
Last updated:
February 20, 2009 at 5:59 pm (CST)
Completely insane mod that features a lizard-headed Jan that eats tiny Jans. You can also run over the tiny Jans and snap their bones. This mod is fairly incredible. I find it inexplicable that I was sober while making it.

Requirements: Jedi Knight II
Last updated:
February 20, 2009 at 5:59 pm (CST)
A completely procedural in-game cinematic for Jedi Knight II multiplayer. I often refer to this as "Kyle's Ladder". This is another result from the post-traumatic stress of my early adulthood combined with my first soul-crushing 16-hour-days-7-days-a-week game industry crunch. It was worth it.

Requirements: Jedi Knight II
Last updated:
February 20, 2009 at 5:58 pm (CST)
Mod of the Jedi Master gametype. The Jedi Master becomes a man completely made out of sabers, and can damage people by running into them and whatnot. When he is killed he slowly explodes and shoots saber beams in all directions. Adds kind of an interesting element of play to JM (since you must escape after managing to kill him).

Requirements: Jedi Knight II
Last updated:
February 20, 2009 at 5:54 pm (CST)
Virtual6502 is a multi-purpose emulator, disassembler, and debugger for the 6502 microprocessor under Win32. Virtual6502 has many unique features, such as:
- A unique plugin system. Plugin modules can be dropped in the modules subfolder, and they will be loaded and run automatically. Modules have many nice features. They can act as video/audio processing devices, observing the CPU context and memory map, and they can even override Virtual6502's handling of opcodes. This means a custom module can properly interpret undocumented instructions for a specific platform, while acting as the audio and video processor for it at the same time, or any number of other possibilities.
- A built-in disassembler, which can instantly seek and interpret from any point in the 6502 binary, as well as a memory viewer with similar capabilities.
- Robust debugging functionality. Data breakpoints are supported, as well as standard program counter breakpoints. Breakpoints are also saved off with their relative address settings when you exit Virtual6502, so you don't have to worry about setting them all up again the next time you want to test your binary.
- Register and status windows for all of the CPU's context members. You can modify them in real-time, and your changes will be effective immediately. You can also modify memory, including in blocks through the convenient modify feature.
- You're able to break into debugging at any point during execution, single-step through instructions, and modify breakpoints, memory, and other values even during normal execution.
- You have the ability to choose custom cycle and tick rates for the CPU.
Requirements: Windows PC
Last updated:
February 20, 2009 at 5:50 pm (CST)
This is an unofficial (modified) version of the bot I shipped in Soldier of Fortune Gold. Unfortunately, the bots that actually shipped in SoF Gold were totally broken, as a result of Keith (bless his heart) attempting to "optimize" them in the final phase of QA. This version reverts all of those changes, speeds things up the right way, and supports all of the game modes.
Requirements: Soldier of Fortune
Last updated:
February 20, 2009 at 5:48 pm (CST)
This was, to my knowledge, the first Quake 2 bot released. It was horrible. It became better. Not the greatest Quake 2 bot by far, but has some unique elements (including coop support).
Requirements: Quake II
Last updated:
February 20, 2009 at 5:47 pm (CST)
A cheap progs-only QuakeWorld mod that adds the Quake monsters back in and attempts to recreate coop gameplay. Some things are busted since they could not be fixed without modification of the QW server exe (and this was written way back before the Quake code was even released).
Requirements: Quake
Pages:
Previous ... 1 2 3 4 5 6 7 8 9 [10] 11 12 ... Next